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Math Demo

My last work of 2013 is a math demo that I made for Uni in my Mathematics of Games Programming class.

I needed to create a Maths demo that would go through pre-set examples of different equations.

Geometry Wars

A game made for Uni. I was required to create a Geometry Wars style game.

The point of the game is to defeat waves of enemies that progressively get harder until you run out of lives and the game ends.

Space Invaders

Space Invaders was the second game I made for Uni. I didn't know how to use state managers so the code behind the game turned out to be very messy and hurt the game overall in terms of how much I could do with it. The objective was to destroy a line of Invaders without being destroyed yourself or letting them reach the bottom of the screen. Every time a wave of Invaders are destroyed, they respawn at the top of the screen and repeat their journey only faster this time.

Argoth: Text based Adventure

A personal project that I did when first starting Uni. I would like to take the story that I used and re-do the game with some 2d graphics.

The game didn't get very far due to the other projects I needed to do for Uni and due to the massive amount of If statements used (Got very hard to keep track of everything).

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