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Trebuchete

Trebuchete, the first game and the first time using the Unreal 4 engine and the game that made me fall in love with Unreal 4.

Trebuchete is a type of castle defence or castle attack game, where two players take in turn flinging rocks at the others castle using trebuchets.

 

It was slow getting things done with this game, it took me a little bit to get use to the new blueprint system that the Unreal 4 engine uses; so the end result ended up lacking in game play, but players were still able to take turn flinging rocks at each other, and the castle walls were able to crumble if they got hit.

 

But the entire group loved how easy and fast it was to create a working game that also looked really nice.

First Snow

First snow was the first game I made using the Unity engine. Though it was the first time using the Unity engine, It didn't take me long to get use to the C# scripting that was needed to make the game.

 

First Snow is a top down action game, similar to Hotline Miami, where the player is required to run through the level throwing snowballs at enemies to kill them.

 

The final version of the game didn't end up being what we hoped it would be, we ended up getting really sick of making the game about halfway through, and the end result suffered because of that.

Harpoonage

Harpoonage, this game was created for a uni project where I had to pick a brief that the Games designers wrote, and make a game following that brief.

I had three weeks to make this game; I got most of it done during the first week, slacked off a little in the second and got it all together in the third.

In Harpoonage you take control of an air ship and do battle around the world, earning money to repair your ship and get you to the next battle.

I had Three weeks to get this project done, and I did get it done, well mostly.

The game had working menus and a working ship repair menu, the actual game had zeppelins that could fly and shoot harpoons and an enemy Ai that could fly and shoot also.

But there was no way to win the game, once you or the enemies’ health had reached zero, it would jump straight back up to full.

Car Pollution Game

Car Pollution Game was the first game I made in 2014, having misplaced almost all my C++ knowledge since the end of 2013, it was fun to re-discover all the things I could do.

This project was a practice prototype game, we were given a week to make it. The game could be anything I wanted it to be but, it had to be classified as a weird car game.

What I got done in the week was not bad compared to what I got done in 6 weeks last year. In the game you start off with a bit of money to buy a car with; when you buy a car, an image will appear in the car park and the amount of pollution you were creating went up. The goal is to create as much pollution as you could.

For the prototype I was only able to have it show a Bike, Car and tractor in the car park. But each option effected the amount of money you have and the amount of pollution.

The one good thing that came from this project was a nice mouse click function that I probably spend most of my time working on.

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