Trebuchete: AI troubles
- whereisbobgone
- Dec 14, 2014
- 1 min read
Hello again,
So I’m currently working on the AI in the game, which controls the troops that you can send out from your castle. What I have working, works well, it may not be the best way to do it but it works and for a three week project it doesn’t have to be the best way. The problem I have is the way you use code, if I was able to type it out in C++, hell even C# I would be able to do it easy, but because Unreal likes to do things different, I have to search around and use trial and error to get things to work.
So not much to update you on, but an update none the less. If I remember I’ll give an update on what I get done each day for the next three days, seeing how it is the last couple days of the project. After that, any blog will be of my own free will.
Any way that’s it for now,
Nathan Out!
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